Files
przygody-pana-cegly/scripts/components/damage.gd

44 lines
1.3 KiB
GDScript

class_name DamageComponent
extends Node
@export var damage: float = 0.25
@export var area2d: Area2D
@export var is_fire_brick: bool = false
@export var is_ice_brick: bool = false
func _ready() -> void:
if not area2d:
printerr("No area2d assigned!")
return
area2d.body_entered.connect(on_area2d_body_entered)
func deal_damage(target: HealthComponent) -> void:
target.decrease_health(damage)
func on_area2d_body_entered(body: Node2D) -> void:
if body.has_node("HealthComponent"):
var health_component: HealthComponent = body.get_node("HealthComponent")
var invulnerability_component: InvulnerabilityComponent = body.get_node_or_null("InvulnerabilityComponent")
var fire_effect_component: FireEffectComponent = body.get_node_or_null("FireEffectComponent")
var ice_effect_component: IceEffectComponent = body.get_node_or_null("IceEffectComponent")
if invulnerability_component and invulnerability_component.is_invulnerable():
return
if fire_effect_component and is_fire_brick:
fire_effect_component.activate()
return
if ice_effect_component and is_ice_brick:
ice_effect_component.activate()
return
deal_damage(health_component)
if invulnerability_component:
invulnerability_component.activate()