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przygody-pana-cegly/scripts/components/fire_effect_component.gd

57 lines
1.1 KiB
GDScript

class_name FireEffectComponent
extends Node
@export var duration: float = 1.0
@export var damage_per_second: float = 1.0
@export var health_component: HealthComponent
@export var root: Node2D
var timer: Timer
var should_deal_damage: bool = false
var time_elapsed: float = 0.0
func _ready() -> void:
if not health_component:
health_component = root.get_node("HealthComponent")
if not health_component:
printerr("No HealthComponent assigned!")
return
timer = Timer.new()
timer.timeout.connect(on_timer_timeout)
prepare_timer()
add_child(timer)
func _process(delta: float) -> void:
if not should_deal_damage or not health_component:
return
time_elapsed += delta
if time_elapsed >= 1.0:
health_component.decrease_health(damage_per_second)
time_elapsed = 0.0
func on_timer_timeout() -> void:
deactivate()
func activate() -> void:
should_deal_damage = true
timer.start()
func deactivate() -> void:
should_deal_damage = false
timer.stop()
func prepare_timer() -> void:
timer.set_wait_time(duration)
timer.set_one_shot(true)
timer.stop()
time_elapsed = 0.0