144 lines
3.8 KiB
C#
144 lines
3.8 KiB
C#
using Godot;
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using Godot.Collections;
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using Mr.BrickAdventures.Autoloads;
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using Mr.BrickAdventures.scripts.Resources;
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namespace Mr.BrickAdventures.scripts;
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public partial class SkillManager : Node
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{
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private GameManager _gameManager;
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[Export] public Array<SkillData> AvailableSkills { get; set; } = [];
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public Dictionary ActiveComponents { get; private set; } = new();
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public override void _Ready()
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{
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_gameManager = GetNode<GameManager>("/root/GameManager");
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ApplyUnlockedSkills();
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}
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public void AddSkill(SkillData skillData)
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{
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if (ActiveComponents.ContainsKey(skillData.Name))
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return;
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if (skillData.Type == SkillType.Throw)
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{
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var unlocked = _gameManager.GetUnlockedSkills();
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foreach (var skill in unlocked)
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{
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SkillData data = null;
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foreach (var s in AvailableSkills)
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{
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if (s == (SkillData)skill)
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{
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data = s;
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break;
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}
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}
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if (data != null && data.Type == SkillType.Throw)
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RemoveSkill(data.Name);
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}
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}
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var instance = skillData.Node.Instantiate();
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foreach (var key in skillData.Config.Keys)
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{
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if (instance.HasMethod("get")) // rough presence check
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{
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var value = skillData.Config[key];
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var parent = GetParent();
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if (value.VariantType == Variant.Type.NodePath)
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{
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var np = (NodePath)value;
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if (parent.HasNode(np))
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value = parent.GetNode(np);
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else if (instance.HasNode(np))
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value = instance.GetNode(np);
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else
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continue;
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}
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// Set via property if exists
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instance.Set(key, value);
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}
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}
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Owner.AddChild(instance);
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ActiveComponents[skillData.Name] = instance;
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}
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public void RemoveSkill(string skillName)
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{
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if (!ActiveComponents.TryGetValue(skillName, out var component))
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return;
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var inst = (Node)component;
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if (IsInstanceValid(inst))
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inst.QueueFree();
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var skills = _gameManager.GetUnlockedSkills();
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foreach (SkillData s in skills)
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{
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if (s.Name == skillName)
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{
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s.IsActive = false;
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break;
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}
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}
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ActiveComponents.Remove(skillName);
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}
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public void ApplyUnlockedSkills()
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{
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foreach (var sd in AvailableSkills)
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{
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if (_gameManager.IsSkillUnlocked(sd))
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{
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GD.Print("Applying skill: ", sd.Name);
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CallDeferred(MethodName.AddSkill, sd);
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}
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else
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{
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RemoveSkill(sd.Name);
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}
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}
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}
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public SkillData GetSkillByName(string skillName)
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{
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foreach (var sd in AvailableSkills)
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if (sd.Name == skillName) return sd;
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return null;
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}
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public void ActivateSkill(SkillData skill)
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{
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if (!ActiveComponents.ContainsKey(skill.Name))
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{
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AddSkill(skill);
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skill.IsActive = true;
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}
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}
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public void DeactivateSkill(SkillData skill)
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{
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if (ActiveComponents.ContainsKey(skill.Name))
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{
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RemoveSkill(skill.Name);
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skill.IsActive = false;
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}
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}
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public void ToggleSkillActivation(SkillData skill)
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{
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if (skill == null) return;
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if (ActiveComponents.ContainsKey(skill.Name))
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DeactivateSkill(skill);
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else
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ActivateSkill(skill);
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}
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} |