23 lines
538 B
C#
23 lines
538 B
C#
using Godot;
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namespace Mr.BrickAdventures.scripts.components;
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public partial class SpinComponent : Node
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{
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[Export] public float SpinSpeed { get; set; } = 8f;
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[Export] public Vector2 SpinDirection { get; set; } = Vector2.Right;
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public override void _Process(double delta)
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{
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Spin((float)delta);
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}
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private void Spin(float delta)
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{
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var rotationSpeed = SpinSpeed * SpinDirection.X * delta;
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if (Owner is Node2D root)
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{
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root.Rotation += rotationSpeed;
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}
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}
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} |