Files
przygody-pana-cegly/scripts/components/TerrainHitFx.cs

33 lines
716 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Godot;
namespace Mr.BrickAdventures.scripts.components;
public partial class TerrainHitFx : Node
{
private List<GpuParticles2D> _gpuParticles = [];
public override void _Ready()
{
if (Owner is GpuParticles2D gpuParticle) _gpuParticles.Add(gpuParticle);
foreach (var child in GetChildren())
{
if (child is GpuParticles2D p)
{
_gpuParticles.Add(p);
}
}
}
public void TriggerFx()
{
foreach (var fx in _gpuParticles.Where(fx => fx != null))
{
fx.Restart();
fx.Emitting = true;
}
}
}