* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
29 lines
1.0 KiB
Plaintext
29 lines
1.0 KiB
Plaintext
[gd_scene load_steps=5 format=3 uid="uid://to2xnqev0pu1"]
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_5poh3"]
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[ext_resource type="Script" uid="uid://dojn0gw8hsv02" path="res://scripts/components/CageComponent.cs" id="2_in1f7"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_aivtb"]
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texture = ExtResource("1_5poh3")
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2:9/size_in_atlas = Vector2i(2, 2)
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2:9/0 = 0
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2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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[sub_resource type="TileSet" id="TileSet_67qt2"]
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tile_size = Vector2i(32, 32)
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physics_layer_0/collision_layer = 1
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sources/0 = SubResource("TileSetAtlasSource_aivtb")
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[node name="Cage" type="Node2D"]
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z_index = 2
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scale = Vector2(2, 2)
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[node name="TileMapLayer" type="TileMapLayer" parent="."]
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position = Vector2(20, 4)
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tile_map_data = PackedByteArray(0, 0, 255, 255, 255, 255, 0, 0, 2, 0, 9, 0, 0, 0)
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tile_set = SubResource("TileSet_67qt2")
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[node name="CageComponent" type="Node" parent="."]
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script = ExtResource("2_in1f7")
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ShouldFree = false
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