* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
65 lines
3.0 KiB
Plaintext
65 lines
3.0 KiB
Plaintext
[gd_scene load_steps=11 format=3 uid="uid://bcmx07k12gcsc"]
|
|
|
|
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_xusxl"]
|
|
[ext_resource type="Script" uid="uid://cfw8nbrarex0i" path="res://scripts/components/BulletComponent.cs" id="2_xvjl0"]
|
|
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="3_22hnt"]
|
|
[ext_resource type="Script" uid="uid://xjq33vj0rol0" path="res://scripts/components/EffectInflictorComponent.cs" id="4_22hnt"]
|
|
[ext_resource type="Resource" uid="uid://02l4nbnf2aft" path="res://resources/status_effect/ice.tres" id="4_xvjl0"]
|
|
[ext_resource type="Script" uid="uid://cs6u3sh68f43j" path="res://scripts/components/OutOfScreenComponent.cs" id="5_xvjl0"]
|
|
[ext_resource type="Script" uid="uid://c7p06t0eax8am" path="res://scripts/components/StraightMotionComponent.cs" id="6_6nrp8"]
|
|
[ext_resource type="Script" uid="uid://cbexrnnj47f87" path="res://scripts/components/LaunchComponent.cs" id="7_oml3k"]
|
|
[ext_resource type="Script" uid="uid://c7n6ecsobohjn" path="res://scripts/components/ProjectileInitComponent.cs" id="8_22hnt"]
|
|
|
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ar0xf"]
|
|
size = Vector2(16, 10)
|
|
|
|
[node name="IceBrick" type="Area2D"]
|
|
collision_layer = 16
|
|
collision_mask = 9
|
|
|
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
|
shape = SubResource("RectangleShape2D_ar0xf")
|
|
|
|
[node name="Sprite2D" type="Sprite2D" parent="."]
|
|
texture = ExtResource("1_xusxl")
|
|
hframes = 12
|
|
vframes = 12
|
|
frame = 80
|
|
|
|
[node name="BulletComponent" type="Node" parent="." node_paths=PackedStringArray("Area", "BulletSprite")]
|
|
script = ExtResource("2_xvjl0")
|
|
Area = NodePath("..")
|
|
BulletSprite = NodePath("../Sprite2D")
|
|
|
|
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
|
|
position = Vector2(0, 2.38419e-07)
|
|
scale = Vector2(0.8, 0.5)
|
|
|
|
[node name="Timer" type="Timer" parent="."]
|
|
|
|
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area", "DamageTimer")]
|
|
script = ExtResource("3_22hnt")
|
|
Area = NodePath("..")
|
|
StatusEffectData = ExtResource("4_xvjl0")
|
|
DamageTimer = NodePath("../Timer")
|
|
|
|
[node name="EffectInflictorComponent" type="Node" parent="." node_paths=PackedStringArray("Damage")]
|
|
script = ExtResource("4_22hnt")
|
|
Damage = NodePath("../DamageComponent")
|
|
|
|
[node name="OutOfScreenComponent" type="Node" parent="." node_paths=PackedStringArray("VisibilityNotifier")]
|
|
script = ExtResource("5_xvjl0")
|
|
VisibilityNotifier = NodePath("../VisibleOnScreenNotifier2D")
|
|
|
|
[node name="StraightMotionComponent" type="Node" parent="." node_paths=PackedStringArray("LaunchComponent")]
|
|
script = ExtResource("6_6nrp8")
|
|
LaunchComponent = NodePath("../LaunchComponent")
|
|
|
|
[node name="LaunchComponent" type="Node2D" parent="."]
|
|
script = ExtResource("7_oml3k")
|
|
Speed = 170.0
|
|
|
|
[node name="ProjectileInitComponent" type="Node" parent="." node_paths=PackedStringArray("LaunchComponent")]
|
|
script = ExtResource("8_22hnt")
|
|
LaunchComponent = NodePath("../LaunchComponent")
|