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przygody-pana-cegly/objects/ui/death_screen.tscn
Gabriel Kaszewski d786ef4c22 Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
2025-08-27 01:12:26 +02:00

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[gd_scene load_steps=4 format=3 uid="uid://dulkm3ah4tm0u"]
[ext_resource type="Script" uid="uid://csprksav8mj1h" path="res://scripts/UI/DeathScreen.cs" id="1_eaoak"]
[ext_resource type="Texture2D" uid="uid://jix7wdn0isr3" path="res://sprites/ppc_icon.png" id="1_m30em"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_eaoak"]
bg_color = Color(0, 0, 0, 1)
[node name="DeathScreen" type="Control" node_paths=PackedStringArray("CurrentLevelLabel", "LivesLeftLabel")]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_eaoak")
CurrentLevelLabel = NodePath("PanelContainer/MarginContainer/VBoxContainer/LevelName")
LivesLeftLabel = NodePath("PanelContainer/MarginContainer/VBoxContainer/HBoxContainer/LivesLeft")
[node name="PanelContainer" type="PanelContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_eaoak")
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer"]
layout_mode = 2
theme_override_constants/margin_left = 16
theme_override_constants/margin_top = 32
theme_override_constants/margin_right = 16
theme_override_constants/margin_bottom = 16
[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer/MarginContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 0
theme_override_constants/separation = 16
[node name="LevelName" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
text = "LEVEL NAME - 1"
uppercase = true
[node name="HBoxContainer" type="HBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
[node name="TextureRect" type="TextureRect" parent="PanelContainer/MarginContainer/VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
texture = ExtResource("1_m30em")
[node name="LivesLeft" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer/HBoxContainer"]
layout_mode = 2
text = "x 3"
uppercase = true