Files
przygody-pana-cegly/scripts/components/score.gd

21 lines
499 B
GDScript

class_name ScoreComponent
extends Node
@onready var game_manager: GM = $"/root/GameManager"
func _ready():
await get_tree().process_frame
var coins := get_tree().get_nodes_in_group("coins")
for coin in coins:
coin.collected.connect(on_collected)
func on_collected(amount: int, type: CollectableResource.CollectableType) -> void:
if not game_manager:
return
if type != CollectableResource.CollectableType.COIN:
return
game_manager.current_session_state["coins_collected"] += amount