Files
przygody-pana-cegly/scripts/components/HealthComponent.cs

65 lines
1.7 KiB
C#

using System.Threading.Tasks;
using Godot;
namespace Mr.BrickAdventures.scripts.components;
public partial class HealthComponent : Node2D
{
[Export] public float Health { get; set; } = 1.0f;
[Export] public float MaxHealth { get; set; } = 1.0f;
[Export] public AudioStreamPlayer2D HurtSfx { get; set; }
[Export] public AudioStreamPlayer2D HealSfx { get; set; }
[Signal] public delegate void HealthChangedEventHandler(float delta, float totalHealth);
[Signal] public delegate void DeathEventHandler();
public void SetHealth(float newValue)
{
_ = ApplyHealthChange(newValue);
}
public void IncreaseHealth(float delta)
{
_ = ApplyHealthChange(Health + delta);
}
public void DecreaseHealth(float delta)
{
_ = ApplyHealthChange(Health - delta);
}
public float GetDelta(float newValue) => newValue - Health;
private async Task ApplyHealthChange(float newHealth, bool playSfx = true)
{
newHealth = Mathf.Clamp(newHealth, 0.0f, MaxHealth);
var delta = newHealth - Health;
if (delta == 0.0f)
return;
if (playSfx)
{
if (delta > 0f && HealSfx != null)
{
HealSfx.Play();
}
else if (delta < 0f && HurtSfx != null)
{
HurtSfx.Play();
await HurtSfx.ToSignal(HurtSfx, AudioStreamPlayer2D.SignalName.Finished);
}
}
Health = newHealth;
if (Health <= 0f)
{
EmitSignalDeath();
}
else
{
EmitSignalHealthChanged(delta, Health);
}
}
}