Files
przygody-pana-cegly/scripts/components/ScoreComponent.cs

42 lines
1.3 KiB
C#

using Godot;
using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.scripts.components;
public partial class ScoreComponent : Node
{
private GameManager _gameManager;
private const string CoinsGroupName = "Coins";
public override async void _Ready()
{
await ToSignal(GetTree(), SceneTree.SignalName.ProcessFrame);
_gameManager = GetNode<GameManager>("/root/GameManager");
if (_gameManager == null)
{
GD.PrintErr("GameManager not found in the scene tree.");
return;
}
var coins = GetTree().GetNodesInGroup("Coins");
foreach (var coin in coins)
{
var c = coin.GetNodeOrNull<CollectableComponent>("CollectableComponent");
if (c != null)
{
c.Collected += OnCollected;
}
}
}
private void OnCollected(float amount, CollectableType type, Node2D body)
{
if (type != CollectableType.Coin) return;
var coinAmount = (int)amount;
var currentCoins = (int)_gameManager.CurrentSessionState["coins_collected"];
_gameManager.CurrentSessionState["coins_collected"] = currentCoins + coinAmount;
}
}