39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
using System.Threading.Tasks;
|
|
using Godot;
|
|
|
|
namespace Mr.BrickAdventures.scripts.components;
|
|
|
|
public partial class JumpPadComponent : Node
|
|
{
|
|
[Export] public float JumpForce { get; set; } = 10f;
|
|
[Export] public Area2D Area { get; set; }
|
|
[Export] public Sprite2D Sprite { get; set; }
|
|
[Export] public int StartAnimationIndex { get; set; } = 0;
|
|
[Export] public float AnimationDuration { get; set; } = 0.5f;
|
|
|
|
public override void _Ready()
|
|
{
|
|
Area.BodyEntered += OnBodyEntered;
|
|
}
|
|
|
|
private void OnBodyEntered(Node2D body)
|
|
{
|
|
var canBeLaunched = body.GetNodeOrNull<CanBeLaunchedComponent>("CanBeLaunchedComponent");
|
|
if (canBeLaunched == null) return;
|
|
|
|
if (body is not PlayerController { CurrentMovement: PlatformMovementComponent movement }) return;
|
|
_ = HandleLaunchPadAnimation();
|
|
movement.Body.Velocity = new Vector2(movement.Body.Velocity.X, -JumpForce);
|
|
movement.JumpSfx?.Play();
|
|
}
|
|
|
|
private async Task HandleLaunchPadAnimation()
|
|
{
|
|
if (Sprite == null) return;
|
|
|
|
var timer = GetTree().CreateTimer(AnimationDuration);
|
|
Sprite.Frame = StartAnimationIndex + 1;
|
|
await ToSignal(timer, Timer.SignalName.Timeout);
|
|
Sprite.Frame = StartAnimationIndex;
|
|
}
|
|
} |