Files
przygody-pana-cegly/scripts/components/ProjectileComponent.cs

26 lines
753 B
C#

using Godot;
namespace Mr.BrickAdventures.scripts.components;
public partial class ProjectileComponent : Node2D
{
[Export] public float Speed { get; set; } = 16f;
[Export] public float AngleDirection { get; set; }
[Export] public Vector2 SpawnPosition { get; set; } = Vector2.Zero;
[Export] public float SpawnRotation { get; set; } = 0f;
[Export] public CharacterBody2D Body { get; set; }
public override void _Ready()
{
GlobalPosition = SpawnPosition;
GlobalRotation = SpawnRotation;
}
public override void _PhysicsProcess(double delta)
{
if (Body == null) return;
Body.Velocity += new Vector2(0f, -Speed).Rotated(AngleDirection);
Body.MoveAndSlide();
}
}