Files
przygody-pana-cegly/scripts/components/StompDamageComponent.cs

43 lines
1.3 KiB
C#

using Godot;
namespace Mr.BrickAdventures.scripts.components;
public partial class StompDamageComponent : Node
{
[Export] public float Damage { get; set; } = 0.25f;
[Export] public Area2D Area { get; set; }
[Export] public PlayerController Root { get; set; }
public override void _Ready()
{
Area.BodyEntered += OnBodyEntered;
}
private async void OnBodyEntered(Node2D body)
{
var health = body.GetNodeOrNull<HealthComponent>("HealthComponent");
if (health == null) return;
var cannotStompComponent = body.GetNodeOrNull<CannotStompComponent>("CannotStompComponent");
if (cannotStompComponent != null) return;
if (!(Root.GlobalPosition.Y < body.GlobalPosition.Y)) return;
var velocity = Root.CurrentMovement.PreviousVelocity;
if (!(velocity.Y > 0f)) return;
DealDamage(health);
var damageComponent = body.GetNodeOrNull<DamageComponent>("DamageComponent");
if (damageComponent == null) return;
damageComponent.SetProcess(false);
await ToSignal(GetTree(), SceneTree.SignalName.ProcessFrame);
damageComponent.SetProcess(true);
}
private void DealDamage(HealthComponent target)
{
target.DecreaseHealth(Damage);
}
}