Files
przygody-pana-cegly/scripts/components/effect_inflictor_component.gd

23 lines
518 B
GDScript

class_name EffectInflictorComponent
extends Node
@export var damage: DamageComponent
func _ready() -> void:
if not damage:
printerr("No damage component assigned!")
return
damage.effect_inflicted.connect(on_effect_inflicted)
func on_effect_inflicted(target: Node2D, effect: StatusEffectDataResource) -> void:
var status_effect_component: StatusEffectComponent = target.get_node_or_null("StatusEffectComponent")
if not status_effect_component:
return
status_effect_component.apply_effect(effect)