Files
przygody-pana-cegly/scripts/components/IceEffectComponent.cs

71 lines
1.8 KiB
C#

using Godot;
using Godot.Collections;
using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.scripts.components;
[GlobalClass]
public partial class IceEffectComponent : Node
{
[Export] public Array<Node> ComponentsToDisable { get; set; } = [];
[Export] public StatusEffectComponent StatusEffectComponent { get; set; }
[Export] public Node2D IceFx { get; set; }
private StatusEffectDataResource _data = null;
private int _iceEffectsApplied = 0;
public override void _Ready()
{
StatusEffectComponent.EffectApplied += OnEffectApplied;
StatusEffectComponent.EffectRemoved += OnEffectRemoved;
}
private void OnEffectApplied(StatusEffect statusEffect)
{
if (statusEffect.EffectData.Type != StatusEffectType.Ice) return;
_data = statusEffect.EffectData;
_iceEffectsApplied++;
ApplyFreeze();
}
private void OnEffectRemoved(StatusEffectType type)
{
if (type != StatusEffectType.Ice) return;
_data = null;
_iceEffectsApplied--;
RemoveFreeze();
}
private void ApplyFreeze()
{
if (IceFx != null)
{
IceFx.Visible = true;
}
foreach (var component in ComponentsToDisable)
{
if (component == null || _iceEffectsApplied == 0) continue;
component.ProcessMode = ProcessModeEnum.Disabled;
}
}
private void RemoveFreeze()
{
if (_iceEffectsApplied > 0) return;
if (IceFx != null)
{
IceFx.Visible = false;
}
foreach (var component in ComponentsToDisable)
{
if (component == null) continue;
component.ProcessMode = ProcessModeEnum.Inherit;
}
}
}