Files
przygody-pana-cegly/Autoloads/FloatingTextManager.cs

52 lines
1.7 KiB
C#

using System.Globalization;
using Godot;
using Mr.BrickAdventures.scripts.UI;
namespace Mr.BrickAdventures.Autoloads;
public partial class FloatingTextManager : Node
{
[Export] public PackedScene FloatingTextScene { get; set; }
[ExportGroup("Colors")]
[Export] public Color DamageColor { get; set; } = new Color("#b21030"); // Red
[Export] public Color HealColor { get; set; } = new Color("#71f341"); // Green
[Export] public Color CoinColor { get; set; } = new Color("#ebd320"); // Gold
[Export] public Color MessageColor { get; set; } = new Color("#ffffff"); // White
public void ShowDamage(float amount, Vector2 position)
{
var text = Mathf.Round(amount * 100f).ToString(CultureInfo.InvariantCulture);
CreateFloatingText(text, position, DamageColor);
}
public void ShowHeal(float amount, Vector2 position)
{
var text = $"+{Mathf.Round(amount)}";
CreateFloatingText(text, position, HealColor);
}
public void ShowCoin(int amount, Vector2 position)
{
var text = $"+{amount}";
CreateFloatingText(text, position, CoinColor);
}
public void ShowMessage(string message, Vector2 position)
{
CreateFloatingText(message, position, MessageColor);
}
private void CreateFloatingText(string text, Vector2 position, Color color)
{
if (FloatingTextScene == null)
{
GD.PushError("FloatingTextManager: FloatingTextScene is not set!");
return;
}
var popup = FloatingTextScene.Instantiate<FloatingText>();
GetTree().CurrentScene.AddChild(popup);
popup.Show(text, position, color);
}
}