10 lines
299 B
C#
10 lines
299 B
C#
using Godot;
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namespace Mr.BrickAdventures.scripts.Resources;
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public partial class StatusEffectDataResource : Resource
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{
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[Export] public float Duration { get; set; } = 1f;
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[Export] public float DamagePerSecond { get; set; } = 0.25f;
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[Export] public StatusEffectType Type { get; set; }
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} |