Files
przygody-pana-cegly/Autoloads/ConsoleManager.cs

121 lines
3.3 KiB
C#

using Godot;
using Mr.BrickAdventures.scripts.components;
namespace Mr.BrickAdventures.Autoloads;
public partial class ConsoleManager : Node
{
private GameStateStore Store => GameStateStore.Instance;
private GameManager GameManager => GameManager.Instance;
private AchievementManager AchievementManager => AchievementManager.Instance;
private SkillManager _skillManager;
private SkillUnlockerComponent _skillUnlockerComponent;
public override void _Ready()
{
_skillManager = SkillManager.Instance;
}
private void AddCoinsCommand(int amount)
{
if (Store == null) return;
Store.Player.Coins += amount;
EventBus.EmitCoinsChanged(Store.GetTotalCoins());
}
private void SetCoinsCommand(int amount)
{
if (Store == null) return;
Store.Player.Coins = Mathf.Max(0, amount);
EventBus.EmitCoinsChanged(Store.GetTotalCoins());
}
private void SetLivesCommand(int amount)
{
if (Store == null) return;
Store.Player.Lives = amount;
EventBus.EmitLivesChanged(amount);
}
private void AddLivesCommand(int amount)
{
Store?.AddLives(amount);
}
private void SetHealthCommand(float amount)
{
var playerHealthComponent = GameManager?.Player?.GetNode<HealthComponent>("HealthComponent");
if (playerHealthComponent != null)
playerHealthComponent.Health = amount;
}
private void ResetSessionCommand()
{
Store?.ResetSession();
}
private void UnlockSkillCommand(string skillName)
{
if (!EnsureSkillManagement()) return;
var skill = _skillManager.GetSkillByName(skillName);
if (skill == null) return;
Store?.UnlockSkillPermanently(skill);
_skillManager.ActivateSkill(skill);
_skillUnlockerComponent.EmitSignal(SkillUnlockerComponent.SignalName.SkillUnlocked, skill);
}
private void UnlockAllSkillsCommand()
{
if (!EnsureSkillManagement()) return;
_skillUnlockerComponent.UnlockAllSkills();
}
private void RemoveSkillCommand(string skillName)
{
if (!EnsureSkillManagement()) return;
var skill = _skillManager.GetSkillByName(skillName);
if (skill == null) return;
Store?.RemoveUnlockedSkill(skill.Name);
_skillManager.DeactivateSkill(skill);
}
private void RemoveAllSkillsCommand()
{
if (!EnsureSkillManagement()) return;
foreach (var skill in _skillManager.AvailableSkills)
{
Store?.RemoveUnlockedSkill(skill.Name);
_skillManager.DeactivateSkill(skill);
}
}
private void GoToNextLevelCommand()
{
GameManager?.OnLevelComplete();
}
private void UnlockAchievementCommand(string achievementId)
{
AchievementManager?.UnlockAchievement(achievementId);
}
private void ResetAchievementCommand(string achievementId)
{
AchievementManager?.LockAchievement(achievementId);
}
private bool EnsureSkillManagement()
{
var player = GameManager?.Player;
if (player == null || !IsInstanceValid(player)) return false;
_skillUnlockerComponent ??= player.GetNode<SkillUnlockerComponent>("SkillUnlockerComponent");
return _skillManager != null && _skillUnlockerComponent != null;
}
}