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przygody-pana-cegly/scripts/components/explosive_component.gd

65 lines
1.5 KiB
GDScript

class_name ExplosiveComponent
extends Node
@export var root: Node2D
@export var damage: DamageComponent
@export var area2d: Area2D
@export var explosion_area2d: Area2D
@export var explosion_effect: PackedScene
@export var time_to_explode: float = 9.0
signal on_explosion(body: Node2D)
var timer: Timer
func _ready() -> void:
if not damage:
printerr("No damage component assigned!")
return
if not explosion_area2d:
printerr("No area2d assigned!")
return
area2d.body_entered.connect(on_area2d_body_entered)
area2d.area_entered.connect(on_area2d_area_entered)
prepare_timer()
func prepare_timer() -> void:
timer = Timer.new()
timer.set_wait_time(time_to_explode)
timer.set_one_shot(true)
timer.autostart = true
timer.timeout.connect(explode)
add_child(timer)
func explode() -> void:
timer.stop()
if explosion_effect:
var explosion_instance: GPUParticles2D = explosion_effect.instantiate()
explosion_instance.global_position = root.global_position
get_tree().current_scene.add_child(explosion_instance)
explosion_instance.emitting = true
var bodies: Array = explosion_area2d.get_overlapping_bodies()
for body in bodies:
var health_component: HealthComponent = body.get_node_or_null("HealthComponent")
if damage and health_component:
damage.deal_damage(health_component)
on_explosion.emit(body)
root.queue_free()
func on_area2d_body_entered(_body: Node2D) -> void:
explode()
func on_area2d_area_entered(_area: Area2D) -> void:
explode()