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przygody-pana-cegly/objects/player_skills/ice_brick_throw_skill.tscn
Gabriel Kaszewski d786ef4c22 Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
2025-08-27 01:12:26 +02:00

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[gd_scene load_steps=4 format=3 uid="uid://dpmmacva7qf8j"]
[ext_resource type="Script" uid="uid://b0bv8kw5w5037" path="res://scripts/components/BrickThrowComponent.cs" id="1_wjj0s"]
[ext_resource type="PackedScene" uid="uid://bcmx07k12gcsc" path="res://objects/entities/ice_brick.tscn" id="2_wjj0s"]
[ext_resource type="Resource" uid="uid://br84dsfa3ti04" path="res://resources/throw_behaviors/tap_throw_input.tres" id="3_44pyn"]
[node name="BrickThrowComponent" type="Node"]
script = ExtResource("1_wjj0s")
BrickScene = ExtResource("2_wjj0s")
FireRate = 0.3
ThrowInputBehavior = ExtResource("3_44pyn")