Files
przygody-pana-cegly/scripts/components/FadeAwayComponent.cs

33 lines
959 B
C#

using System.Threading.Tasks;
using Godot;
namespace Mr.BrickAdventures.scripts.components;
[GlobalClass]
public partial class FadeAwayComponent : Node
{
[Export] public Sprite2D Sprite { get; set; }
[Export] public float FadeDuration { get; set; } = 1f;
[Export] public float Speed { get; set; } = 10f;
[Export] public Vector2 Direction { get; set; } = Vector2.Up;
[Export] public Area2D Area { get; set; }
public override void _Ready()
{
Area.BodyEntered += OnBodyEntered;
}
private void OnBodyEntered(Node2D body)
{
_ = FadeAway();
}
private async Task FadeAway()
{
var tween = CreateTween().SetParallel(true);
tween.TweenProperty(Sprite, "modulate:a", 0f, FadeDuration);
tween.TweenProperty(Sprite, "position", Sprite.Position + (Direction * Speed), FadeDuration);
await ToSignal(tween, Tween.SignalName.Finished);
Owner.QueueFree();
}
}