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przygody-pana-cegly/scripts/components/RecoilComponent.cs

51 lines
1.6 KiB
C#

using Godot;
namespace Mr.BrickAdventures.scripts.components;
[GlobalClass]
public partial class RecoilComponent : Node
{
[Export] public Node2D RecoilTarget { get; set; }
[Export] public float RecoilDistance { get; set; } = 8f;
[Export] public float RecoilDuration { get; set; } = 0.1f;
private Vector2 _originalPosition;
private Tween _recoilTween;
private PeriodicShootingComponent _shootingComponent;
public override void _Ready()
{
RecoilTarget ??= Owner as Node2D;
if (RecoilTarget == null)
{
GD.PushError("RecoilComponent: RecoilTarget is null");
SetProcess(false);
return;
}
_originalPosition = RecoilTarget.Position;
_shootingComponent = Owner.GetNodeOrNull<PeriodicShootingComponent>("PeriodicShootingComponent");
if (_shootingComponent != null)
{
_shootingComponent.ShotFired += TriggerRecoil;
}
}
public void TriggerRecoil(Vector2 shootDirection)
{
if (RecoilTarget == null) return;
_recoilTween?.Kill();
var recoilDirection = -shootDirection.Normalized();
var recoilPosition = _originalPosition + recoilDirection * RecoilDistance;
_recoilTween = CreateTween();
_recoilTween.SetEase(Tween.EaseType.Out);
_recoilTween.SetTrans(Tween.TransitionType.Cubic);
_recoilTween.TweenProperty(RecoilTarget, "position", recoilPosition, RecoilDuration / 2);
_recoilTween.TweenProperty(RecoilTarget, "position", _originalPosition, RecoilDuration / 2).SetDelay(RecoilDuration / 2);
}
}