67 lines
1.6 KiB
C#
67 lines
1.6 KiB
C#
using Godot;
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namespace Mr.BrickAdventures.scripts.components;
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[GlobalClass]
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public partial class PathFollowerComponent : Node2D
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{
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[Export] public float Speed { get; set; } = 200f;
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[Export] public bool ShouldRotate { get; set; } = true;
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private PathFollow2D _pathFollowNode;
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private HealthComponent _healthComponent;
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private bool _isActive = false;
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[Signal]
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public delegate void PathCompletedEventHandler();
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[Signal]
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public delegate void EnemyDestroyedEventHandler();
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public override void _Ready()
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{
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_healthComponent = GetOwner().GetNodeOrNull<HealthComponent>("HealthComponent");
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if (_healthComponent != null)
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{
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_healthComponent.Death += OnDeath;
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}
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}
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public override void _Process(double delta)
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{
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if (!_isActive || _pathFollowNode == null) return;
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_pathFollowNode.Progress += Speed * (float)delta;
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if (_pathFollowNode.ProgressRatio >= 1.0f)
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{
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_isActive = false;
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EmitSignalPathCompleted();
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_pathFollowNode.QueueFree();
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}
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}
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public void Initialize(PathFollow2D pathFollowNode)
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{
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_pathFollowNode = pathFollowNode;
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if (ShouldRotate)
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{
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_pathFollowNode.Rotates = true;
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}
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else
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{
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_pathFollowNode.Rotates = false;
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}
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_pathFollowNode.Loop = false;
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}
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public void StartFollowing()
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{
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_isActive = true;
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}
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private void OnDeath()
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{
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EmitSignalEnemyDestroyed();
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}
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} |