70 lines
2.1 KiB
C#
70 lines
2.1 KiB
C#
using Godot;
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namespace Mr.BrickAdventures.scripts.Resources;
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public partial class ChargeThrowInputResource : ThrowInputResource
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{
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[Export] public float MinPower { get; set; } = 0.5f;
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[Export] public float MaxPower { get; set; } = 2.0f;
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[Export] public float MaxChargeTime { get; set; } = 2.0f;
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[Export] public float MinChargeDuration { get; set; } = 0.1f;
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private bool _isCharging = false;
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private float _chargeStartTime = 0f;
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[Signal] public delegate void ChargeStartedEventHandler();
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[Signal] public delegate void ChargeUpdatedEventHandler(float chargeRatio);
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[Signal] public delegate void ChargeStoppedEventHandler();
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public override void ProcessInput(InputEvent @event)
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{
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if (@event.IsActionPressed("attack"))
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{
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_isCharging = true;
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_chargeStartTime = Time.GetTicksMsec() / 1000f;
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EmitSignalChargeStarted();
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}
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if (@event.IsActionReleased("attack") && _isCharging)
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{
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var power = CalculatePower();
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_isCharging = false;
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EmitSignalThrowRequested(power);
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EmitSignalChargeStopped();
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}
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}
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public override void Update(double delta)
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{
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if (!_isCharging) return;
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var t = Mathf.Clamp(GetChargeRatio(), MinPower, MaxPower);
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EmitSignalChargeUpdated(t);
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}
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public override bool SupportsCharging()
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{
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return true;
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}
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private float CalculatePower()
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{
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var now = Time.GetTicksMsec() / 1000f;
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var heldTime = now - _chargeStartTime;
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if (heldTime < MinChargeDuration)
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return MinPower;
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var t = Mathf.Clamp(heldTime / MaxChargeTime, 0f, 1f);
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return Mathf.Lerp(MinPower, MaxPower, t);
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}
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private float GetChargeRatio()
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{
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if (!_isCharging) return MinPower;
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var now = Time.GetTicksMsec() / 1000f;
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var heldTime = now - _chargeStartTime;
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var t = Mathf.Clamp(heldTime / MaxChargeTime, 0f, 1f);
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return Mathf.Lerp(MinPower, MaxPower, t);
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}
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} |