Files
przygody-pana-cegly/scripts/components/ShipMovementComponent.cs

38 lines
1.4 KiB
C#

using Godot;
using Mr.BrickAdventures.scripts.interfaces;
namespace Mr.BrickAdventures.scripts.components;
public partial class ShipMovementComponent : Node, IMovement
{
[Export] public float MaxSpeed { get; set; } = 200f;
[Export] public float Acceleration { get; set; } = 100f;
[Export] public float Friction { get; set; } = 50f;
[Export] public CharacterBody2D Body { get; set; }
public string MovementType { get; } = "ship";
public bool Enabled { get; set; }
public Vector2 PreviousVelocity { get; set; }
private Vector2 _velocity = Vector2.Zero;
public Vector2 Velocity => _velocity;
public Vector2 LastDirection => _velocity.Normalized();
public override void _PhysicsProcess(double delta)
{
if (Body == null || !Enabled) return;
var inputVector = new Vector2(
Input.GetActionStrength("right") - Input.GetActionStrength("left"),
Input.GetActionStrength("down") - Input.GetActionStrength("up")
).Normalized();
_velocity = inputVector != Vector2.Zero ? _velocity.MoveToward(inputVector * MaxSpeed, Acceleration * (float)delta) : _velocity.MoveToward(Vector2.Zero, Friction * (float)delta);
_velocity = _velocity.LimitLength(MaxSpeed);
Body.Velocity = _velocity;
PreviousVelocity = Body.Velocity;
Body.MoveAndSlide();
}
}