Files
przygody-pana-cegly/scripts/Events/LivesStateHandler.cs
2026-02-01 11:47:40 +00:00

30 lines
668 B
C#

using Godot;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.Events;
/// <summary>
/// Handles player death events and updates lives in GameStateStore.
/// </summary>
public partial class LivesStateHandler : Node
{
public override void _Ready()
{
EventBus.Instance.PlayerDied += OnPlayerDied;
}
public override void _ExitTree()
{
if (EventBus.Instance != null)
{
EventBus.Instance.PlayerDied -= OnPlayerDied;
}
}
private void OnPlayerDied(Vector2 position)
{
GameStateStore.Instance?.RemoveLife();
GameStateStore.Instance?.ResetSession();
}
}