22 lines
479 B
C#
22 lines
479 B
C#
using Godot;
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using Mr.BrickAdventures.scripts.interfaces;
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namespace Mr.BrickAdventures.scripts.Resources;
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public abstract partial class ThrowInputResource : Resource, IThrowInput
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{
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[Signal] public delegate void ThrowRequestedEventHandler(float powerMultiplier = 1f);
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public virtual void ProcessInput(InputEvent @event)
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{
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}
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public virtual void Update(double delta)
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{
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}
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public virtual bool SupportsCharging()
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{
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return false;
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}
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} |