112 lines
2.6 KiB
C#
112 lines
2.6 KiB
C#
using Godot;
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using Mr.BrickAdventures.Autoloads;
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using Mr.BrickAdventures.scripts.components;
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using Mr.BrickAdventures.scripts.Resources;
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namespace Mr.BrickAdventures.scripts.UI;
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public partial class ChargeProgressBar : ProgressBar
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{
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[Export] public ProgressBar ProgressBar { get; set; }
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[Export] private SkillManager _skillManager;
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private BrickThrowComponent _throwComponent;
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private ChargeThrowInputResource _throwInput;
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public override void _Ready()
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{
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ProgressBar.Hide();
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if (_skillManager == null)
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{
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return;
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}
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_skillManager.ActiveThrowSkillChanged += OnActiveThrowSkillChanged;
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SetupDependencies();
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}
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private void OnActiveThrowSkillChanged(BrickThrowComponent throwComponent)
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{
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OnOwnerExiting();
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if (throwComponent == null) return;
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_throwComponent = throwComponent;
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_throwComponent.TreeExiting += OnOwnerExiting;
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SetupDependencies();
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}
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private void OnOwnerExiting()
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{
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if (_throwInput != null)
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{
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_throwInput.ChargeStarted -= OnChargeStarted;
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_throwInput.ChargeStopped -= OnChargeStopped;
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_throwInput.ChargeUpdated -= OnChargeUpdated;
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_throwInput = null;
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}
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_throwComponent = null;
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}
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private void SetupDependencies()
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{
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if (_throwComponent == null || ProgressBar == null)
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{
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return;
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}
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if (_throwComponent.ThrowInputBehavior is ChargeThrowInputResource throwInput)
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{
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_throwInput = throwInput;
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}
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else
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{
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_throwInput = null;
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}
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if (_throwInput == null)
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{
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return;
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}
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if (!_throwInput.SupportsCharging())
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{
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ProgressBar.Hide();
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return;
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}
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SetupProgressBar();
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_throwInput.ChargeStarted += OnChargeStarted;
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_throwInput.ChargeStopped += OnChargeStopped;
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_throwInput.ChargeUpdated += OnChargeUpdated;
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}
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private void SetupProgressBar()
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{
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ProgressBar.MinValue = _throwInput.MinPower;
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ProgressBar.MaxValue = _throwInput.MaxPower;
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ProgressBar.Value = _throwInput.MinPower;
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ProgressBar.Step = 0.01f;
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ProgressBar.Hide();
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}
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private void OnChargeStarted()
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{
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ProgressBar.Show();
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}
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private void OnChargeStopped()
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{
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ProgressBar.Hide();
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}
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private void OnChargeUpdated(float chargeRatio)
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{
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ProgressBar.Value = chargeRatio;
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ProgressBar.Show();
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}
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} |