Files
przygody-pana-cegly/scripts/UI/MarketplaceButton.cs

90 lines
2.5 KiB
C#

using Godot;
using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.components;
using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.scripts.UI;
public partial class MarketplaceButton : Button
{
[Export] public SkillData Data { get; set; }
[Export] public Texture2D UnlockedSkillIcon { get; set; }
[Export] public Texture2D LockedSkillIcon { get; set; }
[Export] public Container SkillLevelContainer { get; set; }
private GameManager _gameManager;
private SkillUnlockerComponent _skillUnlockerComponent;
public override void _Ready()
{
_gameManager = GetNode<GameManager>("/root/GameManager");
var player = _gameManager.Player;
if (player == null) return;
_skillUnlockerComponent = player.GetNodeOrNull<SkillUnlockerComponent>("SkillUnlockerComponent");
if (_skillUnlockerComponent != null)
{
_skillUnlockerComponent.SkillUnlocked += OnSkillStateChanged;
}
UpdateButtonState();
}
public override void _ExitTree()
{
if (_skillUnlockerComponent != null)
{
_skillUnlockerComponent.SkillUnlocked -= OnSkillStateChanged;
}
}
private void OnSkillStateChanged(SkillData skill)
{
if (skill.Name == Data.Name)
{
UpdateButtonState();
}
}
private void UpdateButtonState()
{
if (Data == null || Data.Upgrades.Count == 0)
{
Visible = false;
return;
}
var isUnlocked = _gameManager.IsSkillUnlocked(Data);
for (var i = 0; i < SkillLevelContainer.GetChildCount(); i++)
{
SkillLevelContainer.GetChild(i).QueueFree();
}
for (var i = 0; i < Data.MaxLevel; i++)
{
var icon = new TextureRect()
{
Texture = (isUnlocked && i < Data.Level) ? UnlockedSkillIcon : LockedSkillIcon,
ExpandMode = TextureRect.ExpandModeEnum.FitWidthProportional
};
SkillLevelContainer.AddChild(icon);
}
if (!isUnlocked)
{
Text = $"{Tr(Data.Name)} ({Data.Upgrades[0].Cost})";
Disabled = false;
}
else if (Data.Level < Data.MaxLevel)
{
Text = $"{Tr(Data.Name)} ({Data.Upgrades[Data.Level].Cost})";
Disabled = false;
}
else
{
Text = $"{Tr(Data.Name)} (MAX)";
Disabled = true;
}
}
}