Files
przygody-pana-cegly/autoloads/ui_manager.gd
Gabriel Kaszewski d84f7d1740 Csharp rewrite (#4)
* Implement BeamComponent in C# and enhance marketplace button functionality

* Add core game components including ConfigFileHandler, GameManager, SaveSystem, and UIManager

* cleanup

* Add new components: CanPickUpComponent, CollapsableComponent, DestroyableComponent, EffectInflictorComponent, StatusEffectComponent, and StatusEffectDataResource

* Add new components: EnemyDeathComponent, EnemyWaveTriggerComponent, and ExitDoorComponent

* Add new components: ExplosiveComponent, FadeAwayComponent, FireEffectComponent, FlipComponent, GravityMotionComponent, LaunchComponent, and update PlatformMovement with LastDirection property

* Add new components: HealComponent, HitComponent, HomingMissileMotionComponent, LeverComponent, and TriggerLeverComponent

* Refactor GameManager session state handling and add new components: CanBeLaunchedComponent, IceEffectComponent, JumpPadComponent, KillPlayerOutOfScreenComponent, KnockbackComponent, LifetimeComponent, MagneticSkillComponent, OutOfScreenComponent, PeriodicShootingComponent, PlayerDeathComponent, ProgressiveDamageComponent, ProjectileComponent, ProjectileInitComponent, RequirementComponent, ScoreComponent, ShipMovementComponent, ShipShooterComponent, and SideToSideMovementComponent

* Add new components: CannotStompComponent, SkillUnlockedComponent, SpaceshipEnterComponent, SpaceshipExitComponent, SpinComponent, StompDamageComponent, StraightMotionComponent, TerrainHitFx, TooltipComponent, TrailComponent, and UnlockOnRequirementComponent

* Add new components: BrickThrowComponent, BulletComponent, CageComponent, ChaseLevelComponent, CleanupComponent, and ThrowInputResource classes; implement game saving and loading logic in SaveSystem

* Add audio settings management and platform movement component

* Add ChargeProgressBar, Credits, and GameOverScreen components for UI management

* Add UID files for ConfigFileHandler, GameManager, SaveSystem, and UIManager components

* Add README.md file with game description and features; include project license and contribution guidelines

* Add Hud component for UI management; display health, coins, and lives

* Add MainMenu and Marketplace components; implement game management and skill unlocking features

* Add PauseMenu, SettingsMenu, and SkillButton components; enhance game management and UI functionality
2025-08-15 00:45:57 +02:00

55 lines
1.1 KiB
GDScript

extends Node
@export var ui_stack: Array[Control] = []
signal screen_pushed(screen: Control)
signal screen_popped(screen: Control)
func push_screen(screen: Control) -> void:
if not screen:
push_error("Cannot push a null screen.")
return
ui_stack.append(screen)
screen.show()
screen.set_process_input(true)
screen.set_focus_mode(Control.FOCUS_ALL)
screen.grab_focus()
screen_pushed.emit(screen)
func pop_screen() -> void:
if ui_stack.is_empty():
return
var top: Control = ui_stack.pop_back()
top.hide()
top.set_process_input(false)
screen_popped.emit(top)
top.accept_event()
if not ui_stack.is_empty():
ui_stack.back().grab_focus()
func top_screen() -> Control:
return ui_stack.back() if not ui_stack.is_empty() else null
func is_screen_on_top(screen: Control) -> bool:
return not ui_stack.is_empty() and ui_stack.back() == screen
func is_visible_on_stack(screen: Control) -> bool:
return ui_stack.has(screen) and screen.visible
func close_all() -> void:
while not ui_stack.is_empty():
pop_screen()
func hide_and_disable(screen: Control) -> void:
screen.hide()
screen.set_process_input(false)