Files
przygody-pana-cegly/progression.tests/Mr.BrickAdventures.Progression.Tests.csproj
Gabriel Kaszewski 7a69292066 feat(progression): json stores on a real filesystem (slice 8)
new progression.adapters project, no engine reference. Stores take a
directory path; Godot resolves user:// with GlobalizePath and passes it
in, which is what makes them testable at all - originally I'd written
this slice off as untestable.

version lives in a file envelope, not the snapshot, so the domain only
knows the current shape. A newer-build save reports Corrupt with a
reason instead of masquerading as "no save" and getting overwritten.

atomic write via temp + rename. One file per aggregate: saving a run
leaves the profile file byte-identical, asserted.

guard rail fixed - it was matching prose in doc comments, now anchored
to using-directives plus a project.assets.json check. 63 tests.
2026-07-28 19:35:43 +02:00

32 lines
1.2 KiB
XML

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<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<IsPackable>false</IsPackable>
<IsTestProject>true</IsTestProject>
<RootNamespace>Mr.BrickAdventures.Progression.Tests</RootNamespace>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\progression\Mr.BrickAdventures.Progression.csproj" />
<ProjectReference Include="..\progression.adapters\Mr.BrickAdventures.Progression.Adapters.csproj" />
</ItemGroup>
<ItemGroup>
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<PackageReference Include="xunit.runner.visualstudio" Version="2.4.5">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
</ItemGroup>
</Project>