Files
przygody-pana-cegly/progression.tests/PlaythroughIdTests.cs
Gabriel Kaszewski 9767941c65 feat(progression): remaining slice 1 value objects
Lives (floors at zero, exhaustion observable), LevelId, SkillId,
PlaythroughId (never self-generates, keeps tests deterministic),
StatName enum, LevelTime rejects NaN/infinity.

14 tests. Arithmetic/comparison members deferred to the slices whose
behaviour needs them rather than added speculatively.
2026-07-28 18:27:26 +02:00

14 lines
485 B
C#

namespace Mr.BrickAdventures.Progression.Tests;
public class PlaythroughIdTests
{
[Fact]
public void The_empty_guid_is_not_a_playthrough()
{
// Ids arrive from an adapter, never from Guid.NewGuid() inside the domain — otherwise every
// test touching identity would be non-deterministic. That makes a default-valued guid a
// realistic mistake worth refusing.
Assert.Throws<ArgumentException>(() => PlaythroughId.Of(Guid.Empty));
}
}