Files
przygody-pana-cegly/scripts/components/ShipShooterComponent.cs
Gabriel Kaszewski d84f7d1740 Csharp rewrite (#4)
* Implement BeamComponent in C# and enhance marketplace button functionality

* Add core game components including ConfigFileHandler, GameManager, SaveSystem, and UIManager

* cleanup

* Add new components: CanPickUpComponent, CollapsableComponent, DestroyableComponent, EffectInflictorComponent, StatusEffectComponent, and StatusEffectDataResource

* Add new components: EnemyDeathComponent, EnemyWaveTriggerComponent, and ExitDoorComponent

* Add new components: ExplosiveComponent, FadeAwayComponent, FireEffectComponent, FlipComponent, GravityMotionComponent, LaunchComponent, and update PlatformMovement with LastDirection property

* Add new components: HealComponent, HitComponent, HomingMissileMotionComponent, LeverComponent, and TriggerLeverComponent

* Refactor GameManager session state handling and add new components: CanBeLaunchedComponent, IceEffectComponent, JumpPadComponent, KillPlayerOutOfScreenComponent, KnockbackComponent, LifetimeComponent, MagneticSkillComponent, OutOfScreenComponent, PeriodicShootingComponent, PlayerDeathComponent, ProgressiveDamageComponent, ProjectileComponent, ProjectileInitComponent, RequirementComponent, ScoreComponent, ShipMovementComponent, ShipShooterComponent, and SideToSideMovementComponent

* Add new components: CannotStompComponent, SkillUnlockedComponent, SpaceshipEnterComponent, SpaceshipExitComponent, SpinComponent, StompDamageComponent, StraightMotionComponent, TerrainHitFx, TooltipComponent, TrailComponent, and UnlockOnRequirementComponent

* Add new components: BrickThrowComponent, BulletComponent, CageComponent, ChaseLevelComponent, CleanupComponent, and ThrowInputResource classes; implement game saving and loading logic in SaveSystem

* Add audio settings management and platform movement component

* Add ChargeProgressBar, Credits, and GameOverScreen components for UI management

* Add UID files for ConfigFileHandler, GameManager, SaveSystem, and UIManager components

* Add README.md file with game description and features; include project license and contribution guidelines

* Add Hud component for UI management; display health, coins, and lives

* Add MainMenu and Marketplace components; implement game management and skill unlocking features

* Add PauseMenu, SettingsMenu, and SkillButton components; enhance game management and UI functionality
2025-08-15 00:45:57 +02:00

59 lines
1.4 KiB
C#

using System.Threading.Tasks;
using Godot;
namespace Mr.BrickAdventures.scripts.components;
public partial class ShipShooterComponent : Node
{
[Export] public PackedScene BulletScene { get; set; }
[Export] public float FireRate { get; set; } = 0.2f;
[Export] public Marker2D BulletSpawn { get; set; }
[Export] public AudioStreamPlayer2D ShootSfx { get; set; }
private bool _canShoot = false;
public override void _Ready()
{
SetProcess(false);
}
public override void _Process(double delta)
{
if (Input.IsActionJustPressed("attack") && _canShoot)
{
_ = Shoot();
}
}
private async Task Shoot()
{
if (!_canShoot) return;
var bullet = BulletScene.Instantiate<Node2D>();
var init = bullet.GetNodeOrNull<ProjectileInitComponent>("ProjectileInitComponent");
init?.Initialize(new ProjectileInitParams()
{
Position = BulletSpawn.GlobalPosition,
});
GetTree().CurrentScene.AddChild(bullet);
ShootSfx?.Play();
_canShoot = false;
await ToSignal(GetTree().CreateTimer(FireRate), Timer.SignalName.Timeout);
_canShoot = true;
}
private void OnShipEntered()
{
_canShoot = true;
SetProcess(true);
}
private void OnShipExited()
{
_canShoot = false;
SetProcess(false);
ShootSfx?.Stop();
}
}