Files
przygody-pana-cegly/scripts/game_manager.gd

54 lines
1.0 KiB
GDScript

class_name GM
extends Node
var player_state = {
"coins": 1000,
"lives": 3,
"unlocked_skills": [],
}
func add_coins(amount: int) -> void:
player_state["coins"] += amount
func set_coins(amount: int) -> void:
player_state["coins"] = amount
func get_coins() -> int:
return player_state["coins"]
func remove_coins(amount: int) -> void:
player_state["coins"] -= amount
func add_lives(amount: int) -> void:
player_state["lives"] += amount
func remove_lives(amount: int) -> void:
player_state["lives"] -= amount
func set_lives(amount: int) -> void:
player_state["lives"] = amount
func get_lives() -> int:
return player_state["lives"]
func is_skill_unlocked(skill_name: String) -> bool:
return skill_name in player_state["unlocked_skills"]
func unlock_skill(skill_name: String) -> void:
if not is_skill_unlocked(skill_name):
player_state["unlocked_skills"].append(skill_name)
func unlock_skills(skill_names: Array[String]) -> void:
for skill_name in skill_names:
unlock_skill(skill_name)