Files
przygody-pana-cegly/scripts/ui/marketplace.gd

75 lines
1.8 KiB
GDScript

class_name Marketplace
extends Node
@export var root: Control
@export var skill_data: Array[SkillData] = []
@export var grid: GridContainer
@export var font: Font
@export var skill_unlocker: SkillUnlockerComponent
@export var components_to_disable: Array[Node] = []
@export var marketplace_button: PackedScene
@onready var game_manager: GM = $"/root/GameManager"
var buttons: Array[Button] = []
func _ready() -> void:
if not skill_unlocker:
return
var skills_to_unlock: Array[SkillData] = []
for skill in skill_data:
if skill.name in game_manager.player_state['unlocked_skills']:
continue
skills_to_unlock.append(skill)
for skill in skills_to_unlock:
create_upgrade_button(skill)
func _input(event: InputEvent) -> void:
if event.is_action_pressed("show_marketplace"):
if root.is_visible():
root.hide()
for component in components_to_disable:
component.process_mode = PROCESS_MODE_INHERIT
else:
root.show()
for component in components_to_disable:
component.process_mode = PROCESS_MODE_DISABLED
func get_button_text(skill: SkillData) -> String:
return tr(skill.name) + " " + str(skill.cost)
func create_upgrade_button(skill: SkillData):
var button := marketplace_button.instantiate() as MarketplaceButton
button.text = get_button_text(skill)
button.icon = skill.icon
button.skill_data = skill
button.pressed.connect(func () -> void: _on_button_pressed(skill))
buttons.append(button)
grid.add_child(button)
grid.queue_sort()
func remove_button(skill: SkillData):
for child in grid.get_children():
if child.text == get_button_text(skill):
child.queue_free()
break
func _on_button_pressed(skill: SkillData) -> void:
if not skill_unlocker:
return
if skill_unlocker.try_unlock_skill(skill):
remove_button(skill)