Files
przygody-pana-cegly/scripts/components/EnemyWaveTriggerComponent.cs
Gabriel Kaszewski d84f7d1740 Csharp rewrite (#4)
* Implement BeamComponent in C# and enhance marketplace button functionality

* Add core game components including ConfigFileHandler, GameManager, SaveSystem, and UIManager

* cleanup

* Add new components: CanPickUpComponent, CollapsableComponent, DestroyableComponent, EffectInflictorComponent, StatusEffectComponent, and StatusEffectDataResource

* Add new components: EnemyDeathComponent, EnemyWaveTriggerComponent, and ExitDoorComponent

* Add new components: ExplosiveComponent, FadeAwayComponent, FireEffectComponent, FlipComponent, GravityMotionComponent, LaunchComponent, and update PlatformMovement with LastDirection property

* Add new components: HealComponent, HitComponent, HomingMissileMotionComponent, LeverComponent, and TriggerLeverComponent

* Refactor GameManager session state handling and add new components: CanBeLaunchedComponent, IceEffectComponent, JumpPadComponent, KillPlayerOutOfScreenComponent, KnockbackComponent, LifetimeComponent, MagneticSkillComponent, OutOfScreenComponent, PeriodicShootingComponent, PlayerDeathComponent, ProgressiveDamageComponent, ProjectileComponent, ProjectileInitComponent, RequirementComponent, ScoreComponent, ShipMovementComponent, ShipShooterComponent, and SideToSideMovementComponent

* Add new components: CannotStompComponent, SkillUnlockedComponent, SpaceshipEnterComponent, SpaceshipExitComponent, SpinComponent, StompDamageComponent, StraightMotionComponent, TerrainHitFx, TooltipComponent, TrailComponent, and UnlockOnRequirementComponent

* Add new components: BrickThrowComponent, BulletComponent, CageComponent, ChaseLevelComponent, CleanupComponent, and ThrowInputResource classes; implement game saving and loading logic in SaveSystem

* Add audio settings management and platform movement component

* Add ChargeProgressBar, Credits, and GameOverScreen components for UI management

* Add UID files for ConfigFileHandler, GameManager, SaveSystem, and UIManager components

* Add README.md file with game description and features; include project license and contribution guidelines

* Add Hud component for UI management; display health, coins, and lives

* Add MainMenu and Marketplace components; implement game management and skill unlocking features

* Add PauseMenu, SettingsMenu, and SkillButton components; enhance game management and UI functionality
2025-08-15 00:45:57 +02:00

51 lines
1.3 KiB
C#

using Godot;
namespace Mr.BrickAdventures.scripts.components;
public partial class EnemyWaveTriggerComponent : Node
{
[Export] public Area2D Area2D { get; set; }
[Export] public PathFollow2D PathFollowNode { get; set; }
[Export] public float Speed { get; set; } = 100f;
[Export] public bool Loop { get; set; } = false;
[Export] public bool ActivateOnEnter { get; set; } = true;
private bool _isActive = false;
public override void _Ready()
{
Area2D.BodyEntered += OnBodyEntered;
if (PathFollowNode == null) return;
PathFollowNode.SetProgress(0f);
PathFollowNode.SetProcess(false);
}
public override void _Process(double delta)
{
if (!_isActive || PathFollowNode == null) return;
var progress = PathFollowNode.Progress;
progress += (float)(delta * Speed);
PathFollowNode.SetProgress(progress);
if (!(PathFollowNode.ProgressRatio >= 1f) || Loop) return;
_isActive = false;
PathFollowNode.SetProcess(false);
}
private void OnBodyEntered(Node2D body)
{
if (ActivateOnEnter) StartWave();
}
private void StartWave()
{
if (PathFollowNode == null) return;
PathFollowNode.SetProcess(true);
_isActive = true;
}
}