Files
przygody-pana-cegly/scripts/components/StompDamageComponent.cs
Gabriel Kaszewski d84f7d1740 Csharp rewrite (#4)
* Implement BeamComponent in C# and enhance marketplace button functionality

* Add core game components including ConfigFileHandler, GameManager, SaveSystem, and UIManager

* cleanup

* Add new components: CanPickUpComponent, CollapsableComponent, DestroyableComponent, EffectInflictorComponent, StatusEffectComponent, and StatusEffectDataResource

* Add new components: EnemyDeathComponent, EnemyWaveTriggerComponent, and ExitDoorComponent

* Add new components: ExplosiveComponent, FadeAwayComponent, FireEffectComponent, FlipComponent, GravityMotionComponent, LaunchComponent, and update PlatformMovement with LastDirection property

* Add new components: HealComponent, HitComponent, HomingMissileMotionComponent, LeverComponent, and TriggerLeverComponent

* Refactor GameManager session state handling and add new components: CanBeLaunchedComponent, IceEffectComponent, JumpPadComponent, KillPlayerOutOfScreenComponent, KnockbackComponent, LifetimeComponent, MagneticSkillComponent, OutOfScreenComponent, PeriodicShootingComponent, PlayerDeathComponent, ProgressiveDamageComponent, ProjectileComponent, ProjectileInitComponent, RequirementComponent, ScoreComponent, ShipMovementComponent, ShipShooterComponent, and SideToSideMovementComponent

* Add new components: CannotStompComponent, SkillUnlockedComponent, SpaceshipEnterComponent, SpaceshipExitComponent, SpinComponent, StompDamageComponent, StraightMotionComponent, TerrainHitFx, TooltipComponent, TrailComponent, and UnlockOnRequirementComponent

* Add new components: BrickThrowComponent, BulletComponent, CageComponent, ChaseLevelComponent, CleanupComponent, and ThrowInputResource classes; implement game saving and loading logic in SaveSystem

* Add audio settings management and platform movement component

* Add ChargeProgressBar, Credits, and GameOverScreen components for UI management

* Add UID files for ConfigFileHandler, GameManager, SaveSystem, and UIManager components

* Add README.md file with game description and features; include project license and contribution guidelines

* Add Hud component for UI management; display health, coins, and lives

* Add MainMenu and Marketplace components; implement game management and skill unlocking features

* Add PauseMenu, SettingsMenu, and SkillButton components; enhance game management and UI functionality
2025-08-15 00:45:57 +02:00

43 lines
1.3 KiB
C#

using Godot;
namespace Mr.BrickAdventures.scripts.components;
public partial class StompDamageComponent : Node
{
[Export] public float Damage { get; set; } = 0.25f;
[Export] public Area2D Area { get; set; }
[Export] public PlayerController Root { get; set; }
public override void _Ready()
{
Area.BodyEntered += OnBodyEntered;
}
private async void OnBodyEntered(Node2D body)
{
var health = body.GetNodeOrNull<HealthComponent>("HealthComponent");
if (health == null) return;
var cannotStompComponent = body.GetNodeOrNull<CannotStompComponent>("CannotStompComponent");
if (cannotStompComponent != null) return;
if (!(Root.GlobalPosition.Y < body.GlobalPosition.Y)) return;
var velocity = Root.CurrentMovement.PreviousVelocity;
if (!(velocity.Y > 0f)) return;
DealDamage(health);
var damageComponent = body.GetNodeOrNull<DamageComponent>("DamageComponent");
if (damageComponent == null) return;
damageComponent.SetProcess(false);
await ToSignal(GetTree(), SceneTree.SignalName.ProcessFrame);
damageComponent.SetProcess(true);
}
private void DealDamage(HealthComponent target)
{
target.DecreaseHealth(Damage);
}
}