* Implement BeamComponent in C# and enhance marketplace button functionality * Add core game components including ConfigFileHandler, GameManager, SaveSystem, and UIManager * cleanup * Add new components: CanPickUpComponent, CollapsableComponent, DestroyableComponent, EffectInflictorComponent, StatusEffectComponent, and StatusEffectDataResource * Add new components: EnemyDeathComponent, EnemyWaveTriggerComponent, and ExitDoorComponent * Add new components: ExplosiveComponent, FadeAwayComponent, FireEffectComponent, FlipComponent, GravityMotionComponent, LaunchComponent, and update PlatformMovement with LastDirection property * Add new components: HealComponent, HitComponent, HomingMissileMotionComponent, LeverComponent, and TriggerLeverComponent * Refactor GameManager session state handling and add new components: CanBeLaunchedComponent, IceEffectComponent, JumpPadComponent, KillPlayerOutOfScreenComponent, KnockbackComponent, LifetimeComponent, MagneticSkillComponent, OutOfScreenComponent, PeriodicShootingComponent, PlayerDeathComponent, ProgressiveDamageComponent, ProjectileComponent, ProjectileInitComponent, RequirementComponent, ScoreComponent, ShipMovementComponent, ShipShooterComponent, and SideToSideMovementComponent * Add new components: CannotStompComponent, SkillUnlockedComponent, SpaceshipEnterComponent, SpaceshipExitComponent, SpinComponent, StompDamageComponent, StraightMotionComponent, TerrainHitFx, TooltipComponent, TrailComponent, and UnlockOnRequirementComponent * Add new components: BrickThrowComponent, BulletComponent, CageComponent, ChaseLevelComponent, CleanupComponent, and ThrowInputResource classes; implement game saving and loading logic in SaveSystem * Add audio settings management and platform movement component * Add ChargeProgressBar, Credits, and GameOverScreen components for UI management * Add UID files for ConfigFileHandler, GameManager, SaveSystem, and UIManager components * Add README.md file with game description and features; include project license and contribution guidelines * Add Hud component for UI management; display health, coins, and lives * Add MainMenu and Marketplace components; implement game management and skill unlocking features * Add PauseMenu, SettingsMenu, and SkillButton components; enhance game management and UI functionality
67 lines
1.8 KiB
C#
67 lines
1.8 KiB
C#
using Godot;
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using Mr.BrickAdventures.Autoloads;
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namespace Mr.BrickAdventures.scripts.UI;
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public partial class PauseMenu : Node
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{
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[Export] public Control PauseMenuControl { get; set; }
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[Export] public Control SettingsControl { get; set; }
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[Export] public Button ResumeButton { get; set; }
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[Export] public Button MainMenuButton { get; set; }
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[Export] public Button QuitButton { get; set; }
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[Export] public Button SettingsButton { get; set; }
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[Export] public PackedScene MainMenuScene { get; set; }
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private GameManager _gameManager;
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private UIManager _uiManager;
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public override void _Ready()
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{
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_gameManager = GetNode<GameManager>("/root/GameManager");
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_uiManager = GetNode<UIManager>("/root/UIManager");
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ResumeButton.Pressed += OnResumePressed;
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MainMenuButton.Pressed += OnMainMenuPressed;
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QuitButton.Pressed += OnQuitPressed;
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SettingsButton.Pressed += OnSettingsPressed;
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PauseMenuControl.Hide();
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}
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public override void _UnhandledInput(InputEvent @event)
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{
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if (!@event.IsActionPressed("pause")) return;
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if (_uiManager.IsVisibleOnStack(PauseMenuControl))
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OnResumePressed();
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else
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{
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_uiManager.PushScreen(PauseMenuControl);
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_gameManager.PauseGame();
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}
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}
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private void OnSettingsPressed()
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{
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_uiManager.PushScreen(SettingsControl);
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_gameManager.PauseGame();
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}
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private void OnQuitPressed()
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{
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_gameManager.QuitGame();
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}
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private void OnMainMenuPressed()
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{
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_gameManager.ResumeGame();
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_gameManager.ResetCurrentSessionState();
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GetTree().ChangeSceneToPacked(MainMenuScene);
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}
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private void OnResumePressed()
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{
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_uiManager.PopScreen();
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_gameManager.ResumeGame();
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}
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} |