* Add GridMovementAbility and PacXonGridInteractor for grid-based movement; integrate with PlayerController and PacXonLevel * Add GhostMovementComponent and PacXonTrailComponent; integrate ghost movement and trail features in PacXonLevel * Update main menu button focus and add new movement abilities; adjust player and ghost initialization in PacXonLevel
32 lines
1.1 KiB
Plaintext
32 lines
1.1 KiB
Plaintext
[gd_scene load_steps=5 format=3 uid="uid://b3877xt5upsj2"]
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[ext_resource type="Texture2D" uid="uid://dpbpjffbdbovp" path="res://sprites/cap.png" id="1_ksysq"]
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[ext_resource type="Script" uid="uid://7i20oc4cyabl" path="res://scripts/components/GhostMovementComponent.cs" id="2_0qila"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_0xbgb"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_ksysq"]
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[node name="Ghost" type="CharacterBody2D"]
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collision_layer = 8
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collision_mask = 5
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_0xbgb")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2(2.98023e-08, 0)
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scale = Vector2(0.609375, 0.78125)
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texture = ExtResource("1_ksysq")
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[node name="GhostMovementComponent" type="Node2D" parent="."]
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script = ExtResource("2_0qila")
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metadata/_custom_type_script = "uid://7i20oc4cyabl"
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[node name="Area2D" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource("CircleShape2D_ksysq")
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