Files
przygody-pana-cegly/objects/fxs/explosion_fx.tscn
Gabriel Kaszewski d786ef4c22 Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
2025-08-27 01:12:26 +02:00

52 lines
1.8 KiB
Plaintext

[gd_scene load_steps=9 format=3 uid="uid://dyp4i4ru2j2jh"]
[ext_resource type="Script" uid="uid://v7tt4w6bejux" path="res://scripts/components/CleanupComponent.cs" id="1_5wuia"]
[sub_resource type="Curve" id="Curve_8umf8"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.4), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_w18ti"]
curve = SubResource("Curve_8umf8")
[sub_resource type="Gradient" id="Gradient_5woy1"]
offsets = PackedFloat32Array(0, 0.173759, 0.521277, 0.687943, 0.886525, 1)
colors = PackedColorArray(0.635294, 0.188235, 0, 1, 0.890196, 0.317647, 0, 1, 1, 0.470588, 0.188235, 1, 1, 0.635294, 0, 1, 1, 0.858824, 0.635294, 1, 1, 1, 1, 0.501961)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_f0o3s"]
gradient = SubResource("Gradient_5woy1")
[sub_resource type="Curve" id="Curve_0bqc3"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.1), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_w0m05"]
curve = SubResource("Curve_0bqc3")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_1ujje"]
particle_flag_disable_z = true
emission_shape_scale = Vector3(0.5, 0.5, 0.5)
spread = 180.0
initial_velocity_min = 32.0
initial_velocity_max = 32.0
angular_velocity_min = 41.62
angular_velocity_max = 41.62
gravity = Vector3(0, 0, 0)
scale_curve = SubResource("CurveTexture_w0m05")
color_ramp = SubResource("GradientTexture1D_f0o3s")
alpha_curve = SubResource("CurveTexture_w18ti")
[node name="ExplosionFX" type="GPUParticles2D"]
emitting = false
amount = 2048
lifetime = 0.5
one_shot = true
explosiveness = 1.0
fixed_fps = 24
process_material = SubResource("ParticleProcessMaterial_1ujje")
[node name="CleanUpComponent" type="Node" parent="."]
script = ExtResource("1_5wuia")
[connection signal="finished" from="." to="CleanUpComponent" method="clean_up"]