94 lines
2.7 KiB
C#
94 lines
2.7 KiB
C#
using Godot;
|
|
using Mr.BrickAdventures.Autoloads;
|
|
using Mr.BrickAdventures.scripts.components;
|
|
using Mr.BrickAdventures.scripts.Resources;
|
|
|
|
namespace Mr.BrickAdventures.scripts.UI;
|
|
|
|
public partial class MarketplaceButton : Button
|
|
{
|
|
[Export] public SkillData Data { get; set; }
|
|
[Export] public Texture2D UnlockedSkillIcon { get; set; }
|
|
[Export] public Texture2D LockedSkillIcon { get; set; }
|
|
[Export] public Container SkillLevelContainer { get; set; }
|
|
|
|
private GameManager _gameManager;
|
|
private SkillUnlockerComponent _skillUnlockerComponent;
|
|
private SkillManager _skillManager;
|
|
|
|
public override void _Ready()
|
|
{
|
|
_gameManager = GetNode<GameManager>("/root/GameManager");
|
|
var player = _gameManager.Player;
|
|
if (player == null) return;
|
|
|
|
_skillUnlockerComponent = player.GetNodeOrNull<SkillUnlockerComponent>("SkillUnlockerComponent");
|
|
if (_skillUnlockerComponent != null)
|
|
{
|
|
_skillUnlockerComponent.SkillUnlocked += OnSkillStateChanged;
|
|
}
|
|
|
|
_skillManager = GetNode<SkillManager>("/root/SkillManager");
|
|
_skillManager.SkillRemoved += OnSkillStateChanged;
|
|
|
|
UpdateButtonState();
|
|
}
|
|
|
|
public override void _ExitTree()
|
|
{
|
|
if (_skillUnlockerComponent != null)
|
|
{
|
|
_skillUnlockerComponent.SkillUnlocked -= OnSkillStateChanged;
|
|
}
|
|
}
|
|
|
|
private void OnSkillStateChanged(SkillData skill)
|
|
{
|
|
if (skill.Name == Data.Name)
|
|
{
|
|
UpdateButtonState();
|
|
}
|
|
}
|
|
|
|
private void UpdateButtonState()
|
|
{
|
|
if (Data == null || Data.Upgrades.Count == 0)
|
|
{
|
|
Visible = false;
|
|
return;
|
|
}
|
|
|
|
var isUnlocked = _gameManager.IsSkillUnlocked(Data);
|
|
|
|
for (var i = 0; i < SkillLevelContainer.GetChildCount(); i++)
|
|
{
|
|
SkillLevelContainer.GetChild(i).QueueFree();
|
|
}
|
|
|
|
for (var i = 0; i < Data.MaxLevel; i++)
|
|
{
|
|
var icon = new TextureRect()
|
|
{
|
|
Texture = (isUnlocked && i < Data.Level) ? UnlockedSkillIcon : LockedSkillIcon,
|
|
ExpandMode = TextureRect.ExpandModeEnum.FitWidthProportional
|
|
};
|
|
SkillLevelContainer.AddChild(icon);
|
|
}
|
|
|
|
if (!isUnlocked)
|
|
{
|
|
Text = $"{Tr(Data.Name)} ({Data.Upgrades[0].Cost})";
|
|
Disabled = false;
|
|
}
|
|
else if (Data.Level < Data.MaxLevel)
|
|
{
|
|
Text = $"{Tr(Data.Name)} ({Data.Upgrades[Data.Level].Cost})";
|
|
Disabled = false;
|
|
}
|
|
else
|
|
{
|
|
Text = $"{Tr(Data.Name)} (MAX)";
|
|
Disabled = true;
|
|
}
|
|
}
|
|
} |