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przygody-pana-cegly/objects/fxs/terrain_hit_fx.tscn
Gabriel Kaszewski d786ef4c22 Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
2025-08-27 01:12:26 +02:00

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[gd_scene load_steps=8 format=3 uid="uid://c1iorglk708g0"]
[ext_resource type="Script" uid="uid://cypxrqoeiihbf" path="res://scripts/components/TerrainHitFx.cs" id="1_22p6x"]
[sub_resource type="GradientTexture1D" id="GradientTexture1D_6dbny"]
[sub_resource type="Curve" id="Curve_22p6x"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.743682, 0.699254), -0.879484, -0.879484, 0, 0, Vector2(1, 0.0104477), 2.07887, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_nm1g5"]
curve = SubResource("Curve_22p6x")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_hryxg"]
lifetime_randomness = 0.1
particle_flag_disable_z = true
inherit_velocity_ratio = -0.5
direction = Vector3(0, 0, 0)
spread = 180.0
initial_velocity_max = 32.0
gravity = Vector3(0, 98, 0)
scale_curve = SubResource("CurveTexture_nm1g5")
color = Color(0.47451, 0.254902, 0, 1)
color_ramp = SubResource("GradientTexture1D_6dbny")
turbulence_noise_speed = Vector3(2.73, 5.225, 0)
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_hyh53"]
lifetime_randomness = 0.2
particle_flag_disable_z = true
inherit_velocity_ratio = -0.5
direction = Vector3(0, 0, 0)
spread = 180.0
initial_velocity_max = 32.0
gravity = Vector3(0, 98, 0)
scale_min = 0.8
scale_max = 0.9
scale_curve = SubResource("CurveTexture_nm1g5")
color = Color(0.47451, 0.254902, 0, 1)
turbulence_noise_speed = Vector3(2.73, 5.225, 0)
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_n5pa8"]
lifetime_randomness = 0.1
particle_flag_disable_z = true
inherit_velocity_ratio = -0.5
direction = Vector3(0, 0, 0)
spread = 180.0
initial_velocity_max = 32.0
gravity = Vector3(0, 98, 0)
scale_min = 0.9
scale_curve = SubResource("CurveTexture_nm1g5")
color = Color(0.764706, 0.443137, 0, 1)
turbulence_noise_speed = Vector3(2.73, 5.225, 0)
[node name="TerrainHitFX" type="GPUParticles2D"]
emitting = false
amount = 24
lifetime = 0.35
one_shot = true
explosiveness = 1.0
fixed_fps = 24
process_material = SubResource("ParticleProcessMaterial_hryxg")
script = ExtResource("1_22p6x")
[node name="TerrainHitFX2" type="GPUParticles2D" parent="."]
emitting = false
amount = 24
lifetime = 0.35
one_shot = true
explosiveness = 1.0
fixed_fps = 24
process_material = SubResource("ParticleProcessMaterial_hyh53")
[node name="TerrainHitFX" type="GPUParticles2D" parent="."]
emitting = false
amount = 24
lifetime = 0.35
one_shot = true
explosiveness = 1.0
fixed_fps = 24
process_material = SubResource("ParticleProcessMaterial_n5pa8")