Files
przygody-pana-cegly/scripts/UI/FloatingText.cs

35 lines
1.1 KiB
C#

using Godot;
namespace Mr.BrickAdventures.scripts.UI;
[GlobalClass]
public partial class FloatingText : Label
{
[Export] public float Duration { get; set; } = 1f;
[Export] public float FallDistance { get; set; } = 40f;
[Export] public float HorizontalDrift { get; set; } = 15f;
public void Show(string textToShow, Vector2 position, Color color)
{
Text = textToShow;
GlobalPosition = position;
Modulate = color;
var rng = new RandomNumberGenerator();
var horizontalOffset = rng.RandfRange(-HorizontalDrift, HorizontalDrift);
var endPosition = GlobalPosition + new Vector2(horizontalOffset, FallDistance);
var tween = CreateTween().SetParallel();
tween.TweenProperty(this, "global_position", endPosition, Duration)
.SetTrans(Tween.TransitionType.Quad)
.SetEase(Tween.EaseType.Out);
tween.Chain().TweenProperty(this, "modulate:a", 0f, Duration * 0.5f)
.SetTrans(Tween.TransitionType.Sine)
.SetEase(Tween.EaseType.In);
tween.TweenCallback(Callable.From(QueueFree));
}
}