Files
przygody-pana-cegly/scripts/components/PlayerDeathComponent.cs

36 lines
1.0 KiB
C#

using Godot;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.components;
public partial class PlayerDeathComponent : Node2D
{
[Export] public AudioStreamPlayer2D DeathSfx { get; set; }
[Export] public PackedScene DeathEffect { get; set; }
[Export] public HealthComponent HealthComponent { get; set; }
[Export] public Vector2 EffectScale { get; set; } = new Vector2(1.5f, 1.5f);
private GameManager _gameManager;
public override void _Ready()
{
_gameManager = GetNode<GameManager>("/root/gameManager");
HealthComponent.Death += OnDeath;
}
private void OnDeath()
{
DeathSfx?.Play();
if (DeathEffect != null)
{
var effect = DeathEffect.Instantiate<Node2D>();
GetParent().AddChild(effect);
effect.GlobalPosition = GlobalPosition;
effect.Scale = EffectScale;
}
_gameManager.RemoveLives(1);
_gameManager.ResetCurrentSessionState();
}
}