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przygody-pana-cegly/addons/rmsmartshape/materials/edge_material_metadata.gd

82 lines
2.2 KiB
GDScript

@tool
extends Resource
class_name SS2D_Material_Edge_Metadata
## Represents the metadata for an edge material.
##
## Used by Shape Material.
@export var edge_material: SS2D_Material_Edge = null : set = set_edge_material
## What range of normals can this edge be used on.
@export var normal_range := SS2D_NormalRange.new(0, 360) : set = set_normal_range
## If edge should be welded to the edges surrounding it.
@export var weld: bool = true : set = set_weld
## Whether or not the edges should use the taper corner textures and not be welded, if they are
## too sharp to be welded without significant distortion. NOTE this will not work properly
## in curved shapes
@export var taper_sharp_corners: bool = false : set = set_taper_sharp_corners
## If this edge should be visible.
@export var render: bool = true : set = set_render
## z index for an edge.
@export var z_index: int = 0 : set = set_z_index
## z index for an edge.
@export var z_as_relative: bool = true : set = set_z_as_relative
## Distance from center.
@export_range (-1.5, 1.5, 0.1) var offset: float = 0.0 : set = set_offset
func _to_string() -> String:
return "%s | %s" % [str(edge_material), normal_range]
func set_render(b: bool) -> void:
render = b
emit_changed()
func set_edge_material(m: SS2D_Material_Edge) -> void:
if edge_material != null:
if edge_material.is_connected("changed", self._on_edge_changed):
edge_material.disconnect("changed", self._on_edge_changed)
edge_material = m
if edge_material != null:
edge_material.connect("changed", self._on_edge_changed)
emit_changed()
func set_normal_range(nr: SS2D_NormalRange) -> void:
if nr == null:
return
if normal_range.is_connected("changed", self._on_edge_changed):
normal_range.disconnect("changed", self._on_edge_changed)
normal_range = nr
normal_range.connect("changed", self._on_edge_changed)
emit_changed()
func set_weld(b: bool) -> void:
weld = b
emit_changed()
func set_taper_sharp_corners(val: bool) -> void:
taper_sharp_corners = val
emit_changed()
func set_z_index(z: int) -> void:
z_index = z
emit_changed()
func set_z_as_relative(b: bool) -> void:
z_as_relative = b
emit_changed()
func set_offset(f: float) -> void:
offset = f
emit_changed()
func _on_edge_changed() -> void:
emit_changed()