Files
przygody-pana-cegly/scripts/components/BrickShieldSkillComponent.cs

72 lines
2.1 KiB
C#

using Godot;
using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.interfaces;
using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.scripts.components;
[GlobalClass]
public partial class BrickShieldSkillComponent : Node, ISkill
{
[Export] public PackedScene ShieldScene { get; set; }
private PlayerController _player;
private Node2D _shieldInstance;
private SkillData _skillData;
private GameManager _gameManager;
private SkillManager _skillManager;
private HealthComponent _shieldHealth;
public override void _Ready()
{
_gameManager = GetNode<GameManager>("/root/GameManager");
_skillManager = GetNode<SkillManager>("/root/SkillManager");
}
public void Initialize(Node owner, SkillData data)
{
_player = owner as PlayerController;
_skillData = data;
}
public void Activate()
{
if (_player == null || ShieldScene == null || _shieldInstance != null) return;
_shieldInstance = ShieldScene.Instantiate<Node2D>();
_player.AddChild(_shieldInstance);
_shieldInstance.Position = Vector2.Zero;
_shieldInstance.TreeExiting += OnShieldDestroyed;
_shieldHealth = _shieldInstance.GetNode<HealthComponent>("HealthComponent");
}
public void Deactivate()
{
if (_shieldInstance != null && IsInstanceValid(_shieldInstance))
{
_shieldInstance.TreeExiting -= OnShieldDestroyed;
_shieldInstance.QueueFree();
}
_shieldInstance = null;
}
public void ApplyUpgrade(SkillUpgrade upgrade)
{
upgrade.Properties.TryGetValue("shield_health", out var newHealth);
if (_shieldHealth != null)
{
_shieldHealth.Health = (float)newHealth;
_shieldHealth.MaxHealth = (float)newHealth;
}
}
private void OnShieldDestroyed()
{
if (_gameManager != null && _skillData != null && _skillManager != null)
{
_gameManager.RemoveSkill(_skillData.Name);
_skillManager.RemoveSkill(_skillData.Name);
}
_shieldInstance = null;
}
}