67 lines
1.7 KiB
C#
67 lines
1.7 KiB
C#
using System.Threading.Tasks;
|
|
using Godot;
|
|
|
|
namespace Mr.BrickAdventures.scripts.components;
|
|
|
|
[GlobalClass]
|
|
public partial class LeverComponent : Node
|
|
{
|
|
[Export] public Area2D Area { get; set; }
|
|
[Export] public Sprite2D Sprite { get; set; }
|
|
[Export] public int StartAnimationIndex { get; set; } = 0;
|
|
[Export] public float AnimationDuration { get; set; } = 0.5f;
|
|
[Export] public AudioStreamPlayer2D Sfx { get; set; }
|
|
|
|
[Signal]
|
|
public delegate void ActivatedEventHandler();
|
|
|
|
public override void _Ready()
|
|
{
|
|
if (Area == null)
|
|
{
|
|
GD.PushError("LeverComponent: Area is not set.");
|
|
return;
|
|
}
|
|
|
|
if (Sprite == null)
|
|
{
|
|
GD.PushError("LeverComponent: Sprite is not set.");
|
|
return;
|
|
}
|
|
|
|
Area.BodyEntered += OnBodyEntered;
|
|
Area.AreaEntered += OnAreaEntered;
|
|
}
|
|
|
|
private void OnAreaEntered(Area2D area)
|
|
{
|
|
HandleTriggerLogic(area);
|
|
}
|
|
|
|
private void OnBodyEntered(Node2D body)
|
|
{
|
|
HandleTriggerLogic(body);
|
|
}
|
|
|
|
private async Task Activate()
|
|
{
|
|
EmitSignalActivated();
|
|
Sfx?.Play();
|
|
Sprite.Frame = StartAnimationIndex + 1;
|
|
var timer = GetTree().CreateTimer(AnimationDuration);
|
|
await timer.ToSignal(timer, Timer.SignalName.Timeout);
|
|
Sprite.Frame = StartAnimationIndex;
|
|
}
|
|
|
|
private void HandleTriggerLogic(Node2D obj)
|
|
{
|
|
var triggerLever = obj.GetNodeOrNull<TriggerLeverComponent>("TriggerLeverComponent");
|
|
if (triggerLever == null)
|
|
{
|
|
GD.PushWarning("LeverComponent: TriggerLeverComponent not found in body.");
|
|
return;
|
|
}
|
|
|
|
_ = Activate();
|
|
}
|
|
} |