* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
18 lines
611 B
Plaintext
18 lines
611 B
Plaintext
[gd_scene load_steps=3 format=3 uid="uid://bqom4cm7r18db"]
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[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="1_ggub0"]
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_cr00c"]
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[node name="Killzone" type="Area2D"]
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collision_layer = 0
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collision_mask = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("WorldBoundaryShape2D_cr00c")
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[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
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script = ExtResource("1_ggub0")
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Damage = 400000.0
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Area = NodePath("..")
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