* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
19 lines
961 B
Plaintext
19 lines
961 B
Plaintext
[gd_resource type="Resource" load_steps=6 format=3 uid="uid://cr5lo4h8wm0jc"]
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[ext_resource type="PackedScene" uid="uid://dfm2you3v5ap4" path="res://objects/player_skills/fire_brick_throw_skill.tscn" id="2_d6y6i"]
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[ext_resource type="Script" uid="uid://dwb0e05pewcsn" path="res://scripts/Resources/SkillUpgrade.cs" id="3_1ooyb"]
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[ext_resource type="Texture2D" uid="uid://cocbnr38qsikt" path="res://sprites/fire_brick_skill_icon.png" id="3_w87qb"]
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[ext_resource type="Resource" uid="uid://dmfiqqjmfa7m3" path="res://resources/skills/upgrades/fire_brick/upgrade_1.tres" id="4_aj7vs"]
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[ext_resource type="Script" uid="uid://d4crrfmbgxnqf" path="res://scripts/Resources/SkillData.cs" id="5_us7vb"]
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[resource]
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script = ExtResource("5_us7vb")
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Name = "FIRE_BRICK"
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Description = "FIRE_BIRCK_DESCRIPTION"
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Icon = ExtResource("3_w87qb")
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IsActive = false
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Level = 0
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Type = 1
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Node = ExtResource("2_d6y6i")
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Upgrades = Array[ExtResource("3_1ooyb")]([ExtResource("4_aj7vs")])
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